Game Mechanics and Payout Structure
The game features four independent tiles, each displaying one of three equally likely shapes. Players count matching adjacent pairs across the three seams between tiles. Each match yields a gross return of 0.96 times the stake. Total returns are capped at 2.88 times the stake, with possible outcomes of 0, 0.96, 1.92 or 2.88 times the initial bet. The expected return is mathematically fixed at 0.96 times the stake per unit bet.
Wallet Rules and Settlement Details
Stakes are set at 10, 25, 50 or 100 coins, with 25 as the default. The full stake is deducted once at the start and persists before animations begin. Settlement is automatic upon choosing an exit or completing the reveal, with no manual stop or autoplay available. Gross returns include the original stake. Fractional values are stored as hundredths separately, while only whole coins are credited to the main balance. A saved wallet does not retain unfinished rounds; reloading discards the round without refund.
Controls, Modes and Technical Facts
Controls for stake selection, starting the round and switching modes are disabled while the game is active. An idle refill button appears only when the balance falls below 10 coins, restoring the balance to 1000 coins manually. The game stores the whole virtual wallet, fractional hundredths and a pending round flag in local storage. Google Fonts and Statinside analytics are observed third-party requests. The brand is unverified, with no official app, cashier or verified support channel established.
Frequently asked questions
How is the Mosaic Seams payout calculated?
Each matching adjacent pair across the three seams returns 0.96 times the gross stake. The total payout is the sum of these matches, capped at 2.88 times the stake, and includes the original stake in the gross return.
What happens to my balance if I reload the page?
Reloading the page discards any unfinished round without refund or resuming the settlement. The stake remains deducted from the main balance, but fractional hundredths and the pending round flag are stored in local storage for potential recovery if the game logic allows.